This week’s adventure sent us into the heart of the jungle in search of special Draconic shards that would enable the Thirteenth members to power their own airship! (Or so I was told.) The sweltering environment did hamper a few of the crew, but we managed well enough. Bunny cut a path forward for us (being the only person with a bladed weapon I think) until we hit a small clearing. Rather than blindly wander in the hopes of finding the shards, we instead called upon the great wisdom of the translucent blue HAND OF FATE. Our wise and intelligent questioning of fate gave us the heads up that the shards were mostly north and slightly east, and that dinosaur doom could be found in every direction ever.
Trusting Master Hand like any true adventurer would, we proceeded in the direction given to us and came upon a strange obelisk with ancient and worn abyssal etchings. While that was certainly sketchy enough, we also heard noises on the other side of the treeline when we were examining the writing. Thanks to another colossal failure at stealth, they also heard us. Despite neither side having any idea where the other was exactly, the enemies threw a rancid cloud of nastiness into our area and managed to hit Bunny and Yoryk. We scattered and Bunny CHARGED! As soon as she emerged from the treeline, she threw her sword at the nearest foe, a Troglodyte temple champion. Rolen was second through the treeline, but unfortunately all of his diplomatic prowess and lingual mastery really couldn’t explain a sword to the head. And so, TO BATTLE! A troglodyte deepscourge, troglodyte temple champion and two stegosauru—-ahem I mean boneblade behemoths! Seems troglodytes have a -34 penalty to hygiene, as their stench alone is enough to cause attack penalties just for being close. Brave Bunny and Yoryk engaged the two of them anyway. Despite a lot of bad odor, weakness, and nasty spike tail flails, we prevailed against all of them (and took their armor)! We took a short break and began exploring the ruins they had come from. Both the outside altar and underground chambers were full of demonic nastiness and grossitude, but thankfully curiosity surpassed the urge to leave and our scrutiny revealed a hidden passage! We found a lab akin to what we were searching for, but it had been ransacked and plundered by strange sun-branded creatures.
Still trusting Master Hand, we left the ruins and continued in the same direction, eventually running into a small camp and a lake! And…more troglodytes. Three of them to be exact, with a small raptor-like creature that totally could’ve been Bunny’s mount. THIS time however, there were no swords to the head to apologize for, so with Rolen’s and Zirinee’s hat’s mighty morphin’ powers we were actually able to successfully bluff and diplomat our way into finding out that the shards we were after were actually in the possession of a ‘great being’ named Razecoreth who apparently dwelled below the lake. There had to be some truth to their story due to the large corpse near the lake. What Bunny initially identified as a legendary ‘corn dragon’ turned out to be a gold dragon with more precise examination once suitable rolls of dragon identification took place. It might have been intimidating to the STANDARD adventurer, but we’re so not standard. So we decided to go…‘pay him homage’!
After Bunny’s underwater seahorse scouting and a very successful water breathing ritual from Zirinee, we bid the stinky troglodytes farewell, dove into the lake, swam through the tunnel and resurfaced in Razecoreth’s underground pitch-black lair! Lighting the sunrod there was a fine hello to what was a throne of goodies and a large green dragon covered in vines and moss and such. Negotiations over the shards consisted of Raze’s arrogant taunts about having powers beyond our mortal comprehension, and us entering battle formation! It should also be noted that the he was clutching a human-sized magic rod of some kind during the entire encounter. A trophy of some previously eaten magic user perhaps? Entertaining to us at least. What would any standard adventurer do during a boss fight except bring out the big guns? That my friends, is precisely what happened. Most of us unleashed our strongest abilities and they served us well, tipping the scales perhaps a little too much in our favor. It’s not all our fault though! For all his fearsome might, Raze couldn’t make a saving throw to save his life. Or his movement for that matter, as he was kept inside crippling zones for pretty much the entire fight. There was some poisons, curses, and nasty dragon breath but ultimately we proved ourselves stronger than a gold dragon. There was victory fanfare, the aforementioned rod, an amulet, and some armor as shiny spoils, as well as our much sought after draconic shards! Now all it needs is a name and an ammo supply that isn’t puppies and the Thirteenth can take to the skies in its new airship!