Crow

Tiefling Assassin with a huge ridiculous sword. She has a tail.

Description:
Level 5 Tiefling Assassin
Crow
2
10
Strength
+3
13
Constitution
+6
19
Dexterity
+1
8
Intelligence
+2
10
Wisdom
+5
17
Charisma
HIT POINTS
Total
39
Bloodied
19
Surges
7
Value
9
SAVE MODIFIERS
Description.
+6
Initiative
6
Speed
SKILLS
+6
Acrobatics
+1
Arcana
+1
Athletics
+14
Bluff
+5
Diplomacy
+2
Dungeoneering
+3
Endurance
+2
Heal
+1
History
+7
Insight
+5
Intimidate
+2
Nature
+7
Perception
+1
Religion
+13
Stealth
+5
Streetwise
+13
Thievery
19
Armor Class
14
Fortitude
16
Reflex
16
Will
RACE FEATURES
Blood Hunt
+1 on attacks against bloodied foes.
Fire Resistance
Resist fire 5 + 1/2 level.
Infernal Wrath
Close burst 10.
Targets: the triggering enemy in the burst.
Trigger: An enemy within 10 squares of you hits you.

Effect: The target takes 1d6 + Cha modifier (+3) of fire damage.
CLASS FEATURES
Assassin's Shroud
Close burst 10.
Target: One enemy you can see in the burst.
Night Stalker Guild Training
Deal Cha modifier bonus damage against targets that are adjacent to no enemies.
Shade Form
Crow assumes a shadowy form that lasts until she makes an attack roll or until the end of her next turn. While in this form she is insubstantial, and she gains vulnerable 5 radiant. In addition she can make Stealth checks to become hidden if she has any cover or concealment.

Sustain Minor: The form persists.
Shadow Step
Crow teleports 3 squares to a square adjacent to a different creature.
FEATS
Clever Tail
Once per round Crow can use a free action to draw or stow an object weighing up to 1 pound with her tail. She can also use her tail to make Thievery checks when her hands are otherweise occupied. Her tail can even use thieves' tools.
Nightmare Killer
Crow gains a +2 feat bonus to damage rolls with fear powers. +3 at 11th level and +4 at 21st.
Assassin's Escape
Crow can use her shade for as an immediate interrupt when she takes damage.
BACKGROUNDS
Tiefling - Infernal Nightmares
Crow is plagued by nightmarish visions that haunt her sleep. In her dreams, she has vivid glimpses of the Nine Hells and the torments they offer, as well as of the splendor of Asmodeus's palace and the luxurious lives of his most favored servants. (Bluff +2)
Background Name
Description
AT-WILL POWERS
Assassin's Shroud
See class features.
Shadow Step
See class features.
Executioner's Noose
Attack: Dex vrs Fort

Hit: 1d6 + Dex modifier force damage, and Crow pulls the target 2 squares. The target is slowed until the end of her next turn.
Shadow Storm
Attack: Dex vrs AC

Hit: 1[W] + Dex modifier damage, plus 1 damage for each creature adjacent to the target.
Lightning Glaive +1
Free action: All damage dealt by this weapon is lightning damage, another free action returns the damage to normal.
ENCOUNTER POWERS
Infernal Wrath
See ratial features.
Nightmare Shades
Range: 5

Attack: Dex vrs Will

Hit: 2d8 + Dex modifier psychic damage, and the target grants combat advantage to Crow until the end of her next turn.

Night Stalker: Until the end of Crow's next turn, she gains a power bonus to damage rolls against the target equal to her Cha modifier.
Cloaking Mist
Close blast 3

Attack: Dex vrs Fort

Hit: 2d6 + Dex modifier cold damage.

Effect: Until the end of Crow's turn, she can make a Stealth check to hide from the targets even if she has only cover or concealment against them.
Shade Form
See class features.
Cloak of Shades
Until the end of Crow's next turn she gains concealment against all creatures and is invisible to creatures that are more than 5 squares away from her.
DAILY POWERS
Targeted for Death
Ranged 5

Attack: Dex vrs Will

Hit: 3d8 + Dex modifier cold damage.

Miss: Half Damage.

Effect: Until the end of the encounter, whenever Crow uses assassin's shroud against the target, she subjects it to two shrouds instead of one.
Heart of Dust
Attack: Dex vrs AC

Hit: 2[W] + Dex modifier damage, and ongoing 5 poison damage. Whenever the target takes this ongoing damage, each enemy within 2 squares of it takes 5 poison damage. (Save ends)

Miss: Half damage, and each enemy within 2 squares of the target takes 3 poison damage.
Lightning Glaive
Free Action: Crow uses this power when she hits with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic
EQUIPMENT
Resplendent Gloves
When Crow hits an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it's an illusion attack, on target you hit (your choice) also grants combat advantage to you until the end of your next turn.
Thieves' Tools
+2 bonus to Thievery checks.
Darkleaf Leather Armor +1
AC Bonus: +2
Enhancement: +1 AC

Gain a +2 item bonus to AC against the first attack made against you in each encounter.
Lightning Glaive +1
Polearm. See daily and at will powers.
Viper Belt
Gain resist poison +5.

Gain a +2 power bonus to saving throws against ongoing poison damage.
Bracers of Archery
Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.

Powers (Daily): Minor Action. Crow ignores cover on her next attack this turn when using a bow or crossbow.
Adventurer's Kit
For adventuring!
MONEY
Platinum
0
Gold
106
Silver
0
Copper
0
Bio:

Everything seemed perfect. They had a perfect wedding that ended up being the most talked about event amongst the nobility in Aundair. Shortly afterwords the bride came with child, and with the promise of an heir growing in her belly the couple inherited the bride’s father’s estate. Everything was perfect… until the child was born.

No one is sure whose blood is the tainted blood that cause their child to be born an abomination, but one this was certain, the family could not allow the public to know that some where in the bloodline an ancestor made a pact with devils. They raised the child, sawing off her Tiefling horns as they grew, and hid her tail with bulky clothes. They would have cut that off too if they could stomach cutting flesh of flesh, or risk having an outsider know. Meanwhile sabotage and subterfuge threatened the noble family, more specifically agents being bought out by competitive noble houses. Sick of dealing with with the “intricacies” of House Thuranni, and House Phiarlan, and also coming to the sad realization that their daughter’s features were getting harder and harder to hide the more she aged, the couple made a decision.

They contacted a Nightswift eyrie, and made a deal. To secure the loyalty of the Nightswifts, they killed two birds with one stone. News of their daughter’s death from Cholera circulated quickly, the tragedy earning a moment of sympathy from the other houses.

While Crow knows who her family is, she does not know them personally. Does she wish she had a different life? Does she romanticize about the if’s and could be’s? Maybe, at one time, shortly after she was taken by the scary feathered monster in the night. But that was a long time ago, when Crow was young, before she earned her place with her new Kenku family, shortly after she received her new name, and before she sold a part of herself to the shadows.

Crow was taken from her home in Lemish to Shadoweye’s flock in Starilaskur which became her new home.

Recently Crow has been given a great opportunity to serve her flock. She was chosen to help establish a new eyrie in the city of Thornehold.

Crow

The Treachery of Thronehold HellyeahRook