Apparently we were on some mission to convince some rich blind guy (Lord Lenorf Ir’Lumm) to sign some will with us in it. I think Rolen was pretending to be that lord’s inheritor Matron Martra, or something.
[Side note: That snake lady’s name was Anthroparaio. I wasn’t here for the talk with her, but I figure whoever writes the first part will want to remember that name.]
So after we arrived at the Ir’Lumm Villa, we stayed in a guest room until dinner time, talking with Lenorf’s butler, Luminel, and learning the story of how Lenorf lost his eyesight. He was a paladin of the Silver Flame, and the church didn’t like his choice of art (being heretical against the church of the Silver Flame), so they plucked his eyes out and seared the wounds so that they couldn’t be healed.
Around dinner time we also checked out the house’s gallery. One notable statue was of some guy with three hounds… He was a knight of the Silver Flame, whose pride caused him to accidentally unseal some demon, whom he then gave up his life to kill, and thus signifying some importance about sacrifice and humility and whatnot. Blah blah blah history lesson.
For some reason we had to go hunt some hounds. I think this was done as a favour or to gain some favour, that sorta stuff. All of the sightings and attacks and so have been reported to be at night, but we hunted it in the day so that we wouldn’t be fighting in darkness.
We zoned and immediately found some large wolf-like tracks. How linearly convenient. Our relatively more stealthy people attempted to scout ahead, but these creatures had really good senses and we couldn’t sneak up on them. There were some two-headed demon-looking dog things. Two-headed dire wolves, apparently, with fancy magical runes on their skin.
Eventually they died. Too lazy to recount the battle.
We explored the ruins a little bit, and in a dark corridor we found a letter that never made it to its recipient. Upon reading it, apparently some bishop guy (who was also coming over today) was planning to sell some of the Ir’Lumm paintings…
We returned to the Ir’Lumm Villa to report our findings… first question Lenorf asked however, was if we brought back any of the runes on the wolf corpses. We so didn’t. But then we gave him the letter; his butler read it out loud, which sent Lenorf into a rage.
He wanted us to stay for the night since he didn’t trust the bishop anymore. The Lord and bishop argued a bunch over dinner while we listened from the next room.
Before we went to bed, the Lord asked us to make sure the bishop doesn’t leave during the night. So we got ready to take shifts watching exits.
However, during the night, butler Luminel ran to our guest house and woke us up, terrified. He stuttered as he told us that Lord Lenorf was going insane, was probably going to kill the bishop, and had a bunch of angels with him. He told us that they went to the gallery.
We followed him to the main house entrance. Inside the house, we saw fires; the gallery had a fire, and the rooms that the bishop and so stayed in had fires too. Luminel ran outside to the front to look for other help, and we never heard from him again. And apparently none of us cared enough to check up on the bishop, but I guess that turned out to be okay.
Bunny passes her ‘Kick-down-the-door’ check to the dining room and gallery.
Meanwhile, it seems some other priesty guys (who were with the bishop) were watching our guest house like we were trying to watch them. Boo.
Anyway. In the dining room, two of the bishop’s guards were dead, having been attacked by some weird creatures. There were two hobgoblin-like creatures with tentacles (Dolgaunts), then there were another two that sorta looked like goblins with two pairs of eyes and two pairs of arms and so, each dual-wielding crossbows (Dolgrims). Some types of aberrations.
And there were a few Cavern Chokers which were hiding on the ceiling and kinda got the jump on us that entered the room, but they missed miserably.
Early into the fight, Rolen ran out to yell at the priest guys that were spying on us, telling them that there were demons attacking us inside. This garnered their attention. But then we killed all the enemies before they arrived. They ran to the guest rooms that were on fire; the fire wasn’t that bad so they had no trouble putting it out.
In one room, another two of the bishop’s guards were dead. They seemed to be dead before the oil lamp was knocked over (which caused the fire). And the bishop wasn’t in his room…
After a short rest, we went up to the gallery, where we heard a crying/screaming voice… Bunny failed the door-kick roll, so Garrett picked the lock, and we found the bishop tied up, with Lord Lenorf pouring acid on him, and three other Dolgaunt and Dolgarr abberations. Lenorf apparently gained some creepy Beholder-type eyes.
Being blind, Lenorf believed that he was being guided by angels of the Silver Flame, though these were actually the aberrations..
Anyway, after a ridiculously long battle, we downed the three aberrations and knocked Lenorf unconscious. We removed the demonic stuff from him and managed to convince him that his so-called angels so weren’t angels.
The bishop simply left with his remaining guards.
After some boring talking, Lenorf signed the will, handing everything over to Matron Martra. Mission accomplished!
+642 exp, bringing the total to 4887. +125 gp per player.
Cooments by Borris
The statue of the guy with three hounds was part of the fountain in the outside courtyard. It represented Minar ir’Lumm, a distant ancestor of Lenorf ir’Lumm who helped eradicate a goblin temple in the Eldritch Wood. His skill as a hunter earned him the nickname “The Hound” and he’s the reason which the it’Lumm coat of arms shows three bloodhounds.
The large statue in the middle of the gallery did depict a legendary saint of the Silver Flame, a cleric of the whose pride led to prove his supremacy by unleashing an imprisoned Khyber demon. Except he found himself overmatched and could only defeat the creature at the cost of his life. The Church sees the story as demonstrating the necessity of humility and sacrifice to keep evil at bay, as well as a reminder not to taunt the devil.
Hunting down the runehound(s) was indeed part of the request Lenorf made to Matron Martra, but which got diverted to your hands instead. Apparently, the beasts reappear in the woods every generation or two and it’s traditionally seen as the duty of the ir’Lumm lord to stop it. But given that Lenorf was blind and without any men-at-arms at his service, he had to request outside assistance.
There was no fire coming from the gallery. Only the rooms given to the bishop and his guards had started to burn. The priesty guy with the bishop, the local priest of the Silver Flame, and teh one who was leading the stoning on the medusa painter when the PCs arrived in the village. He’s pretty much the bishop’s lackey in Lemish. The other men with them were the bishop’s personal bodyguards.